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Thread: The history of this section.
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Caustik 03:12 PM 04-11-12
Rave, your views are seriously narrow.

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Rav4eG 03:32 PM 04-11-12
Originally Posted by Quackster:
You sir, are incredibly rude. I am not paid for my work, nor do I get food on the table for what I do. I give and give and never get anything in return that will help me later in life.

Maybe if I was paid development would go faster but that's not case. So you can't say that I am a slow developer when all you do is argue and leech. This is a huge insult to what I choose to do in my spare time.

Fuckings to you.
Who got paid for development then?

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joopie 03:44 PM 04-11-12
Originally Posted by Rav4eG:
Who got paid for development then?
That's not his point.

Give me a reason why he would finish his emulator in a month?

Your turn..

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DominicGunn 04:36 PM 04-11-12
Originally Posted by Rav4eG:
Hmm... Dom wrote Lemon in couple months mostly, and it was perfect.
Now we have Sierra(8 months) and Trebuchet(5 months), can you say that they are atleast 50% done? Or Dom has superpowers?
Though I like to claim I am divine, the speed at which I write emulators is down to my large familiarity with the Habbo protocol, which means I can write classes that work well, fast!

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Rav4eG 05:07 PM 04-11-12
Originally Posted by joopie:
That's not his point.

Give me a reason why he would finish his emulator in a month?

Your turn..
Well, becouse base takes like a month?

Originally Posted by DominicGunn:
Though I like to claim I am divine, the speed at which I write emulators is down to my large familiarity with the Habbo protocol, which means I can write classes that work well, fast!
Every second developer there thinks that he is pro and knows everything, lol. But in real there is only You and a couple spanih guys now.

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Caustik 05:18 PM 04-11-12
So the rest of us can't code?

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Nillus 05:24 PM 04-11-12
Originally Posted by DominicGunn:
Though I like to claim I am divine, the speed at which I write emulators is down to my large familiarity with the Habbo protocol, which means I can write classes that work well, fast!
Dom, most of the work in a Habbo emu is not in the network protocol! It's game logic.

Originally Posted by Sojobo:
That's someone with a big ass database who knows how to configure MySQL. And of course I'm not going to post my source, nice try though. The only person who has ever seen the source is Shorty & Dan, and they saw it from my computer screen, the source has never left my computer thus anyone else claiming to have seen it is talking shit - deobfuscated code doesn't count, of course that's going to look like ass.
I heavily obfuscated some of my work, decompiled it and checked it out. Still looked pretty mint. Phoenix just looks like Uber. Which is crap. Meep. Or did you rewrite it, in a new and better way? Doesn't look like it.

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joopie 05:28 PM 04-11-12
Originally Posted by Rav4eG:
Well, becouse base takes like a month?
Well done, you know the diffrents between a "base" and a "emulator".

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Rav4eG 05:37 PM 04-11-12
Originally Posted by joopie:
Well done, you know the diffrents between a "base" and a "emulator".
Well, ok not base, "everything, exept wired, games, stream, market, quests and other advanced stuff", for this month must be enough

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Caustik 05:46 PM 04-11-12
Originally Posted by Rav4eG:
Well, ok not base, "everything, exept wired, games, stream, market, quests and other advanced stuff", for this month must be enough
How would you know if you've never written one?

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Rav4eG 06:27 PM 04-11-12
Originally Posted by Caustik:
How would you know if you've never written one?
On GitHub Sierra=312.5KB
312.5
-(2.419+1.661+2.379+2.833+2.967) (Netty)
-(3.92+1.612) (BoneCP's storage)
- (100.504) (static headers)
= 194.205KB = ~194 205 symbols
Let's say that 2 months * 3 hours per day * 60 mins = 5400mins
194205/5400=~36 symbols per minute
And most of code is copypasted.
But yes, that's without planning/setting up client and other




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Caustik 06:33 PM 04-11-12
You should take into account people's lives too.

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Rav4eG 06:38 PM 04-11-12
Originally Posted by Caustik:
You should take into account people's lives too.
Well, that's why 3 hours per day, but in holiday it can be up to 6-8 hours per day

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joopie 08:06 PM 04-11-12
Originally Posted by Rav4eG:
Well, that's why 3 hours per day, but in holiday it can be up to 6-8 hours per day
Not everybody is coding shit 6-8 hours a day on his holiday...

Originally Posted by Rav4eG:
On GitHub Sierra=312.5KB
312.5
-(2.419+1.661+2.379+2.833+2.967) (Netty)
-(3.92+1.612) (BoneCP's storage)
- (100.504) (static headers)
= 194.205KB = ~194 205 symbols
Let's say that 2 months * 3 hours per day * 60 mins = 5400mins
194205/5400=~36 symbols per minute
And most of code is copypasted.
But yes, that's without planning/setting up client and other
Good, but what about the unexpected things? Or debugging, packetlogging, updating, searching and doing research?

Your math is when the situation is 100% right, nothing can go wrong and you already know everything.

And what a shame, nobody can do that.

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Rav4eG 08:25 PM 04-11-12
Originally Posted by joopie:
Not everybody is coding shit 6-8 hours a day on his holiday...
That's right
Originally Posted by joopie:
Good, but what about the unexpected things? Or debugging, packetlogging, updating, searching and doing research?

Your math is when the situation is 100% right, nothing can go wrong and you already know everything.

And what a shame, nobody can do that.
Oh, come on! Every second developer there thinks that he is super pro coder and knows everything.
And also starting coding emu without done packetlogs and researches is really stupid.

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